Mihaela Chiselita
This case study explores the design of Feelscape, an interactive toy supporting sensory learning for visually impaired children aged 4–6. Serving an estimated 2,000–3,000 visually impaired children in the Netherlands, Feelscape addresses the need for inclusive, educational play experiences.
Client:
AUAS
My Role:
UX Designer, Product Designer
Year:
2024
Service Provided:
Product Design, Art Direction, UX research
The Challenge
In The Netherlands, thousands of children between the ages of four and six live with visual impairments. Most early learning materials rely heavily on sight or Braille—but at this age, many children haven’t learned Braille yet. This creates a significant gap in tools that are both inclusive and developmentally appropriate. I wanted to explore how we might design a learning experience that encourages independence through touch and sound—without relying on vision or literacy.
My Approach
Feelscape is a screen-free, non-Braille learning toy that helps visually impaired children build spatial understanding and confidence. The concept revolves around a fictional Dutch city, brought to life through tactile 3D-printed tiles and simple audio storytelling. Children explore different zones—parks, homes, shops—using their hands, while each interaction triggers a short, engaging narrative.
Our aim was to create something playful, safe, and intuitive—designed for the way blind children actually experience the world, not how we expect them to.
I focused on designing the audio-narrative experience, shaping the user flow, and contributing to content strategy. While my teammates led the 3D prototyping, I made sure each story worked seamlessly with the physical interaction and stayed grounded in how children learn through repetition and sensory contrast.
Outcome
The final prototype is a tactile city map paired with a library of short, accessible stories. It functions as both a toy and a learning tool—encouraging exploration, spatial awareness, and independence. The project received strong feedback from educators and accessibility mentors and is well-positioned for future development or pilot testing.
Takeaway
Feelscape taught me how to design with empathy, not assumption. I learned to translate abstract research into a real, sensory-rich experience for an audience that’s too often excluded from play. The result isn’t just inclusive—it’s joyful, gentle, and made with care.